Contracts and Intellectual Property for creators, studios, and companies in the creative industry, in Brazil and abroad.
Get in touchAnyone can file a trademark. What separates the studios that last from the ones that stall is IP Management: treating intellectual property not as a one-time formality, but as the operating system the entire business runs on.
This is Gestão de PI, IP Management: not a checklist item handled once and forgotten, but an ongoing legal and strategic practice, the same one the biggest names in the industry run on. We bring that practice to studios and creators at every stage, not just the ones who've already made it.
We work with four client profiles at the intersection of creativity and business.
They start with a verbal agreement, a poorly drafted contract, a registration left for later. A small misstep early on that snowballs.
A registered trademark, protected software, a well-drafted assignment agreement: these aren't mere formalities. They're the assets that sustain your project's longevity and open commercial doors it wouldn't have otherwise. Regardless of the creative, critical, or cultural success already achieved, in commercial terms IP is what decides whether a business stays profitable long-term, and whether it can fuel the projects that come next.
In the games industry, this shows up in practice through plush toys, apparel, collectibles, accessories, books, and animations…
Well-thought-out merchandising lines fund new features, new games, and collabs, while working as organic marketing the whole time. The same principle applies to any software or creative project with well-protected assets: building on a validated foundation opens up the range of possibilities that the biggest companies in the market explore voraciously.
Already shipped your game? See how to start producing merchandise →We've identified three key moments for our clients and how we act in each one.
We're ready to take care of your intellectual property and resolve your business's outstanding contract issues. Let's talk.